In 2009, Fallout designer Chris Taylor said they 'never expected that Dogmeat would become such a popular character.' Taylor said: 'I always intended that the various NPCs that joined up with the player would come to a violent end.
why we wanted a dog in the first place.' Fallout programmer and designer Jesse Heinig was credited by Cain as probably 'one person to thank for Dogmeat.' Heinig himself said: 'My understanding is that Scott Bennie settled on the name 'Dogmeat' for the character, and it's likely that he did pick that from the story in question.' had that movie running continuously in his office, and I think he remarked on several occasions that having a dog in the game would be really cool. According to Fallout producer, lead programmer and designer Tim Cain, ' Leonard Boyarsky, the art director. His initial name had been 'Dogshit' and his ultimate name was derived from the opening scene of the 1975 post-apocalyptic film A Boy and His Dog, in which the main character Vic calls his dog Blood 'Dogmeat'. For Fallout 3, Dogmeat was modeled to be of a Blue Heeler breed (pictured) to resemble the dog of Mad Max from the film Mad Max 2ĭogmeat was inspired by the unnamed dog of Max Rockatansky (Mad Max) from the 1981 post-apocalyptic film Mad Max 2.