Too many battles in FM3 boiled down to gang-banging each enemy one by one. The end result is that careful AP management is much more important in FM4 than in previous installments. The same works with counterattacks as well. If your allied units have enough AP (action points) and are within weapon range, you can trigger a succession of attacks. Battle skills are back, but now you can trigger combo skills with multiple units. Gameplay has been tweaked considerably as well. Granted, they're not top-of-the-line PS2 visuals, but they look nice and keep loading times short. Most of the Wanzer designs are from previous editions of the series, and they all look fantastic. Naturally, the Wanzer models look much better in closeup than they did on the PSone, and load times are even shorter. The graphics have been enhanced considerably, but the basic interface is unchanged.
Now, Square Enix is gearing up to release Front Mission 4 in June 2004.įM4 builds on the foundation that made its immediate predecessor a success.
American players finally got a taste of this turn-based giant robot strategy sim in 2000, when Front Mission 3 was released on PSone to a receptive critical and commercial audience. The Front Mission series commands a strong following despite its relative obscurity among Square Enix's other properties. Developer: Square Enix | Publisher: Square Enix